Excalibur (2024)

Hotfix 36.1.5 (2024-09-03)

  • Fixed Clients being able to clip through walls/terrain (and getting stuck) by spamming Transference while playing as Excalibur Umbra.

Update 36.0 (2024-06-18)

  • The VFX of Excalibur’s Exalted Blade has had a visual refresh! The energy emanating from the Blade has an all new flow to it.

Hotfix 35.5.8 (2024-04-24)

  • Fixed Excalibur Umbra with the Warrior's Rest Augment Mod (which makes it so that he no longer fights independently but increases Ability Strength) regaining sentience during Transference after successfully reviving with Last Gasp.
  • Fixed several offset issues with the TennoCon 2024 Syandana (notably when equipped on Excalibur and many of his skins).

Hotfix 35.5.6 (2024-04-10)

Line Of Sight (Los) Improvements

As announced last week, we have revisited LoS checks on other Warframes to bring them in line with the new and improved version of Dante’s LoS added in Hotfix 35.5.4.

To reiterate, there are now two variations of LoS checking:

  1. The first type of check sees if any part of the enemy has been drawn on the screen, so that any part of an enemy, big or small, is considered visible/eligible to pass the LoS check.
  2. The second type of check is for enemies that are not on screen. We now check for LoS to the enemy's head, torso, and feet instead of only to their body which will increase reliability there as well.

For Abilities that hit enemies in a full circle around you, both checks are used: Once to evaluate enemies that you can see and then a second sweep to check targets to the sides and behind you that aren't visible.

The following Warframe abilities have received the aforementioned improvements:

  • Excalibur’s Radial Blind (Rendered Check)
  • Excalibur Umbra’s Radial Howl (Rendered Check)

The above changes also tangentially fixes the issue of low FOV preventing LoS checks from occurring.

Update 35.5 (2024-03-27)

NEW WARFRAME AUGMENT MODS

11 new Warframe Augment Mods are available from Syndicate Offerings!

Stats below are shown at Max Rank.

Warrior’s Rest (Excalibur Umbra - Passive)
Umbra's Ability Strength increases by 15% but he no longer fights independently alongside his Operator.

Available in the Arbiters of Hexis and Red Veil offerings.

GENERAL FIXES
  • Fixed issue with Excalibur Umbra’s Noble Animation Set that caused its Bow idle to blend badly with other animations.
  • Fixed Excalibur being washed out in the in-game Market preview of the Deimos Tribute Pack.

Update 35.1 (2024-02-20)

  • Fixed Excalibur Umbra’s Exalted Blade not draining Energy after being disarmed while dual wielding with Glaive.

Update 35.0 (2023-12-13)

  • Fixed Excalibur Umbra being able to pass into Kuva Trokar anti-Warframe fields after using Transference (or being ejected from your Warframe). Now he will be stopped outside the bubble like all other Warframes.
  • Fixed Umbra's sentient mode ceasing to function if Clients get Host Migrated while in Operator mode.

Update 34.0 (2023-10-18)

Base vs Final Stats in Modding - Health / Energy / Shield / Armor Stat Overhaul

If you’ve spent any time invested in the deeper nuances of Modding, you may be familiar with “Warframe Math” - math that upon first glance doesn’t really make sense, but once you learn the inner workings of the game, it all comes together. While we can appreciate the value that complex systems offer to a certain subsect of players, there are other aspects of the game that should have clear and understandable outcomes. Namely: Shield, Health, Energy, and Armor Modding.

Pop quiz: what is 300 + 440%? If you answered 740, you may just be an Excalibur player.

Vitality (+440% Heath), Redirection (+440% Shields), Flow (+150% Energy), and Steel Fiber (+110% Armor) come with large modifier values that don’t seem to match their outcome in-game. This is because these Mods apply their multiplier to the base stats of the Warframe - i.e., the stats you have at Rank 0. In the Excalibur example, a Rank 30 Excalibur’s Health stat of 300 earns an additional 440 Health from max rank Vitality (+440% Heath) since it applies to his base rank Health stat of 100, resulting in 740 total health.

In this update, we have removed this obfuscation by having Health, Shield, Energy, and Armor Mods apply to the stats of Warframes at their current rank. Continuing our Excalibur example, instead of Vitality always applying to Excalibur’s base rank 100 Health, it would apply to his Health stat based on his rank - namely, the stat you can actually see in your Arsenal. If your Excalibur were Rank 30, his Health stat would be 300, which means Vitality’s multiplier would be calculated off of 300.

With previous Health and Mod values, additional adjustments are needed to make this revision work while maintaining game balance. By only changing where the multiplier applies, a Rank 30 Excalibur would receive an extra 1,320 Health from max rank Vitality, resulting in a total health stat of 1,600. This outcome is a significant buff, which is not the intention of this system change.

To remedy this, we approached this problem in two ways:

1 - We reduced the overall multiplier for Health, Shield, Energy, and Armor Mods.
Since these now affect Max Rank Warframe stats, these Mods need to scale differently to maintain the status quo. Additionally, we wanted these new values to be as clear and understandable to all players as possible! Here are a few examples of these value changes:

  • Vitality: Reduced from +440% to +100% Health
  • Redirection: Reduced from +440% to +100% Shield Capacity
  • Steel Fiber: Reduced from +110% to +100% Armor
  • Flow: Reduced from +150% to +100% Energy Max

Note: These are not all of the Mods affected by this change. We share the comprehensive list further down in this section of the update notes.

Doing some quick math, this means that a Rank 30 Excalibur (300 Health) with a reworked Vitality Mod (+100% Health, applied to the final Health stat) would receive 300 extra Health, for a total of 600. That, in contrast, is a nerf, which we also don’t want to do.

So, our next step:

2 - We adjusted Warframe Health, Shield, Energy, and Armor values to keep the end result of the revised Mods as close to the original values as possible.

With this change, Excalibur’s Rank 30 Health stat is 370. With +100% Health from a max Vitality Mod, his resulting Health stat would be 740, which matches what it was originally.

While this path to the same result may seem a little complicated, the outcome matches our intention: we want players to be able to look at their Health, Shield, and Armor Mods, and be able to understand how they affect the stats they see in their Arsenal.

In addition to everything above, we also increased the base stat values for Warframes so that these revised Mods offer similar value for lower-ranked Frames. To do so, we reduced the amount of Health/Shield/Energy that Warframes earn per rank in half, and transferred the sum of that value to their base stats.

For Armor, this is the one stat that does not increase with your Warframe’s level (with some exceptions). Armor values across the board have been slightly increased to compensate for the Mod changes.

Not to beat a dead Kaithe, but Mods will now be applying to the Max Rank stat instead of the Base Rank. You may look at these numbers and think “nerf” or “buff” depending, but the outcome is that total Modded values are the same, if not a little higher in some cases.

Warframe Stat Changes:

EXCALIBUR
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 240 (from 225)
Energy: Base Rank - 100 (from 100) / Max Rank - 150 (from 150)

EXCALIBUR PRIME
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

EXCALIBUR UMBRA
Health: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Shields: Base Rank - 270 (from 100) / Max Rank - 370 (from 300)
Armor: Base Rank - 315 (from 300)
Energy: Base Rank - 175 (from 150) / Max Rank - 225 (from 225)

While there may be significant changes to Warframe Stats and Mod values as a part of this overhaul, the end result is that your Builds should mostly stay the same. The key difference is the added clarity of what your Health / Shield / Energy / Armor Mods do in your Upgrade screens!

Top Fixes:
  • Fixed Excalibur Umbra sometimes ceasing to function after getting impaled by Void Angels
General Fixes:
  • Fixed AI Excalibur Umbra being able to enter the “no-Warframe-zone” room in the Necralisk after using Transference.

Update 33.6 (2023-07-27)

  • Fixed Clients being unable to perform a Ground Slam if they have Excalibur Umbra equipped.
  • Fixed Transference Excalibur Umbra going invincible and A-posing instead of kneeling when defeated.
  • Fixed Excalibur Umbra being stuck in a kneeling pose if Transference is used while spamming inputs.

Update 33.5 (2023-06-21)

  • Fixed Excalibur Umbra’s (independent AI version) weapon ammo getting instantly refilled to full from a singular ammo enemy drop.

Hotfix 33.0.2 (2023-04-27)

  • Fixed Umbra’s details (scarf, loincloth) not appearing in the mirror in Teshin’s Cave.

Hotfix 32.3.6 (2023-03-15)

  • Slash Dash cast by Excalibur Specters and Excalibur Umbra will now target enemies instead of dashing at random (which would send them sailing 50 meters across the map).

Update 32.3 (2023-02-15)

  • Umbra now uses Secondary weapon if the last weapon before Transference is the Secondary or if the Primary weapon runs out of ammo.
    • Running out of ammo on the Secondary will also switch back to Primary.
    • Meleeing behavior remains the same: always attack in melee range, but otherwise prioritize following the player even if it means not attacking at all.

Hotfix 32.2.9 (2023-01-11)

  • Excalibur Umbra will no longer attempt to reload when they have no ammo to do so. Instead an ammo icon will now appear above their head once they have depleted the ammo pool of all weapons to indicate that they are needing ammo pickups.
    • Since Excalibur Umbra share ammo pools with you, once they run out of ammo they will actively search for pickups nearby. But you can also help them do so in the following ways:
    • Grabbing ammo pickups yourself to add to the shared pool.
    • Using Squad Ammo Restores to add to the shared pool (must be in range of the Restore, as AI do not receive ammo if they are in range but you are not).

Update 32.1 (2022-11-02)

  • Fixed ammo pools not being shared properly across NPCs (Excalibur Umbra on Transference).

Hotfix 32.0.9 (2022-10-05)

  • Fixed script error related to Excalibur’s Exalted Blade.

Update 32.0 (2022-09-07)

STARTER WARFRAME ABILITY CHANGES: EXCALIBUR

The classic trio has been revisited for a bit of a facelift! Our goals were to make all abilities relevant, while simplifying some mechanics for new players to better understand. The changes are as follows:

EXCALIBUR

Slash Dash

  • Reworked chain targeting to pick the next best target after each slash instead of at the start.
    • Invalid targets aren’t removed from the list of potential targets as they may become valid again at some point (re-entering Line Of Sight or being at a closer distance).
  • Damage is now 100% Slash, guaranteeing Slash Status Effect.
  • Increased overall speed when dashing between enemies.
  • Increased active targeting of extra units.
  • Can now be canceled by jumping or dodging.
  • Reduced the slashing animation.
  • Improved in-air slash dashing animations.
  • Updated the FX with an accompanying Excalibur phantom trail after performing a Slash Dash.

Radial Javelin

  • Removed the cap on enemies that can be hit by Radial Javelin.
    • Prior to the change, there was a limit to the number of enemies Radial Javelin could hit. So, for example (not accurate numbers), even if 15 enemies were in range, it would only hit 10. Now it hits absolutely everything in range!
  • Added guaranteed Slash Status Effect.
  • Animation tweaks:
    • Increased the size of the javelins.
    • The Javelins will now visually aim for the chest.
FIXES:
  • Fixed Excalibur Umbra randomly deactivating Exalted Blade when playing as Operator.
    • Umbra will now keep Exalted Blade active, and will turn off only if your Exalted Blade deactivates.

Hotfix 31.6.1 (2022-06-09)

  • Fixed Excalibur Prime showing up in the Equipment category in your profile when you don’t own him.

Hotfix 31.5.7 (2022-05-06)

  • Fixed another case of Excalibur Umbra losing all function (and being unable to transference back to him) after being spiked by a Void Manifestation.

Update 31.5 (2022-04-27)

  • Fixed Bloodshed sigil fully appearing when entering Operator mode while using Excalibur Umbra.
  • Fixed transferring to Operator as Excalibur Umbra counting towards the exterminate enemy counter in the Mastery Rank 30 test.

Update 31.2 (2022-03-16)

Hotfix 31.0.3 (2021-12-17)

  • Fixed a crash when attempting to Transference to Umbra at the moment he died.

Hotfix 30.7.6 (2021-09-23)

  • Fixed an issue where Client players teleport to Excalibur Umbra when using Transference.
    • (Might still happen in rare circ*mstances where multiple people are using their operator at the same time, work is ongoing)

Update 30.7 (2021-09-08)

  • Fixed a crash that could occur when Transferring from Excalibur Umbra to a Necramech.
  • Fixed UI not updating when attempting to Invigorate Excalibur Umbra which then resulted in a script error.

Update 30.5 (2021-07-06)

  • Fixed Excalibur’s Furious Javelin buff becoming permanent and stacking on itself by manipulating recasting and buff timer.

Update 30.3 (2021-05-25)

  • Fixed Excalibur's Exalted Blade being invisible when using Pistols and Glaives.

Hotfix 30.2.1 (2021-05-13)

  • Fixed Excalibur Umbra not attacking when in Melee range when you have no Melee weapon equipped.

Update 29.10 (2021-03-19)

  • Fixed Umbra Excalibur no longer using guns when you Transference to Operator mode and he is fighting autonomously.
  • Fixed Excalibur Umbra holding his sheath during the whole final cinematic in The Sacrifice Quest.
  • Fixed Excalibur Umbra equipped with Melee-only not moving or attacking enemies unless they are close, while the player is using the Operator.
  • Fixed a script error that would occur in the Sacrifice if you used Protea's Temporal Anchor right before Transferring into Umbra.

Hotfix 29.8.1 (2021-02-18)

  • Fixed Excalibur Umbra falling through the map if Transference is used in certain places within the Cambion Drift. As reported here.

Update 29.8 (2021-02-11)

  • Fixed a script error when casting Excalibur’s Slash Dash.

Hotfix 29.5.9 (2020-12-15)

  • Fixed script error with Excalibur’s Slash Dash.

Update 29.5 (2020-11-19)

  • Added shadow casting light to Excalibur’s Exalted Blade when Deferred Rendering is enabled.

Update 29.3 (2020-10-27)

  • Fixed Umbra’s sentience not functioning after Transferring into a Necramech.

Update 29.0 (2020-08-25)

  • Fixed Exaclibur with Chromatic Blade equipped missing the active element icon in the Appearance tab.

Update 28.1 (2020-07-08)

Xoris Interaction Changes

Certain Warframe Abilities and Exalted weapons will now reset the Melee Combo Counter only if the Xoris is being used. The overwhelming Damage output of certain Warframe Abilities was not our intention with an infinite Melee Combo weapon, and the conversation of ‘Xoris or you’re doing it wrong’ is greatly restrictive in terms of player choice.

Warframe Abilities / Exalted Warframe weapons affected by this are:

  • Excalibur Exalted Blade

The full breakdown can be read here.

Update 27.4 (2020-05-01)

  • Excalibur Umbra Ability videos have been added to their respective Arsenals!
  • Minor tweaks to Excalibur’s Radial Javelin cast effect and gave it some ground interaction (ice chunks when cast over ice, etc).
  • Fixes towards clipping issues from upper leg armor pieces on Excalibur.
  • Fixed Excalibur’s Ion Helmet appearing as his default in the Conclave Arsenal after being equipped in the co-op Arsenal. This also fixed being unable to equip the Ion helmet while in the Conclave Arsenal.
  • Fixed a script error that could occur if you were swinging Excalibur’s Exalted Blade at the same time as you activated a context action.
  • Fixed script error that could occur when jumping down into the darkness in the Apostasy Prologue as Excalibur Umbra.

Hotfix 27.3.10 (2020-04-08)

  • Fixed a script error when casting Exacalibur’s Radial Javelin.

Hotfix 27.0.12 (2020-01-23)

  • Fixed Excalibur’s Chromatic Blade elemental FX and statistics on Exalted Blade not updating after you change your Energy colour. Instead, they are stuck on the default Electricity element.

Hotfix 25.7.6 (2019-09-18)

  • Fixed Growing Power Aura effects not triggering when equipped on Excalibur Umbra after transferring to and from Operator.

Hotfix 25.7.2 (2019-08-30)

  • Fixed Umbra’s Howl FX appearing as lines instead of lightning beams.

Update 25.7 (2019-08-29)

  • Fixed the Narvarr Prime Shoulder Armor clipping through Excalibur Umbra.

Hotfix 25.6.3 (2019-08-14)

  • Fixed Excalibur’s Furious Javelin not always removing the previous buff if you recast before it expires.

Update 25.6 (2019-08-08)

Furious Javelin - Radial Javelin Augment - Excalibur
  • Increase duration and damage on the buff

Hotfix 25.4.1.1 (2019-07-24)

  • Fixed the ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins not actually being visible.

Hotfix 25.4.1 (2019-07-24)

  • Added a highly requested ‘Toggle’ for Excalibur Umbra’s details to hide / show his details on Skins! This predominantly hides / shows Umbra’s scarf to allow Skins to truly shine!
  • Fixed experiencing a functionality loss in the form of one or more weapons/Abilities not working after falling into a teleport volume while having an active Exalted weapon (Excalibur).

Update 25.4 (2019-07-18)

  • Fixed Umbra’s Radial Howl sometimes leaving enemies frozen in mid-air.

Hotfix 25.2.3 (2019-06-25)

  • Fixed Aura Mods stacking twice while using Operator mode with Umbra.
  • Fixed a [PH] tag in Excalibur’s Slash Dash tooltip.

Update 25.2 (2019-06-19)

  • Warframe Ability Augment stats are now displayed in the Ability screen for Excalibur!

Update 25.1 (2019-06-05)

  • Fixed Zanuka being unable to capture Excalibur.

Hotfix 23.6.2 (2018-08-31)

  • Fixed issues with Umbra going invisible after transferring back to him from Operator mode.

Update 23.2 (2018-08-02)

  • Fixed Umbra sometimes falling out of the level due to not teleporting to safety when using Transference.

Hotfix 23.1.3 (2018-07-26)

  • Fixed an issue where you could confuse 'The Sacrifice' Umbra if replaying the quest with an Umbra.

Hotfix 23.1.2 (2018-07-24)

  • Fixed Umbra losing Armor in Infested Salvage missions when he shouldn't.

Update 23.1 (2018-07-18)

  • Fixed the Sentinel 'Medi-Ray' Mod not working with Umbra.
  • Fixed Magus Nourish not working with Umbra.

Hotfix 23.0.8 (2018-07-09)

  • Fixed using a Warframe with an Exalted Melee weapon, certain actions will lead to a weird "in-between" state, where your Exalted Melee Stance incorporates moves from your currently equipped melee weapon.
  • Fixed Vazarin Protective Dash healing being removed when using Umbra and Transferring back to your Warframe.

Hotfix 23.0.7 (2018-06-28)

  • Fixed Transferring back to Umbra resulting in falling through the floor sometimes.

Hotfix 23.0.6 (2018-06-27)

  • Fixed some of Umbra’s attachments appearing to float away from his body.

Hotfix 23.0.5 (2018-06-22)

  • Fixed new players who picked Excalibur not receiving his Exalted Blade in the Arsenal, making it unModdable. Affected players will now see the intended Exalted Blade Arsenal slot.
  • Fixed the Iliac Syandana not playing nicely with Umbra’s scarf.

Hotfix 23.0.4 (2018-06-20)

  • Fixed Umbra triggering Operator Virtuos Arcanes.
  • Fixed obtaining Umbra too early if you change your Arsenal loadout right before equipping him.
  • Fixed Clients Transferring into Umbra killing their forward momentum.

Hotfix 23.0.3 (2018-06-19)

  • Fixed Excalibur missing his Radial Blind sound when doing slide attack with Exalted Blade.
  • Upon dying, sentience Umbra will now become stand-still instead of forcing Transference. This also fixes returning to Umbra from Operator resulting in death.
  • Removed Umbra triggering unintended Operator Virtuous Fury. Virtuous Fury only grants a chance at increased damage after inflicting a Status Effect with an Operator Amp, and should not apply to Umbra.
  • Removed the Prime Passive of Energy pulse on Orokin Void Death Orb applying to Umbra as he is not considered a Prime.
  • Fixed inability to apply Umbra Agile/Noble Animations to Warframes other than Umbra.
  • Fixed Operator Magus Nourish not restoring Health over time to Umbra while Transference is active.
  • Tweaked Umbra’s Radial Howl animation to have a very similar cast time and FX to Excalibur’s Radial Blind.

Hotfix 23.0.2 (2018-06-15)

  • Fixed entering your Arsenal with Excalibur’s Exalted Blade active causing no Mods to appear in the Modding UI.
  • Fixed Energy colour element not appearing when you change your Energy colour on an Excalibur equipped with the Chromatic Blade Augment.
  • Fixed Clients teleporting to Umbra's position instead of the other way around when Transferring back into their Warframe.
  • Fixed not transferring back to your Warframe when Umbra dies while you are in Operator Void Mode.
  • Fixed the Spritsail Prime Leg Armor's attachment point embedding into Umbra's leg.
  • Fixed having a perpetual Helminth Cyst on sentience Umbra.
  • Fixed autonomous Umbra in Dojo Duels using Conclave loadout.

Hotfix 23.0.1 (2018-06-15)

  • Excalibur Umbra can now be linked in chat. (undocumented)
  • Fixed missing jump action for Umbra to get down from ledges.

Update 23.0 (2018-06-15)

  • Introduced Excalibur Umbra.
  • Increased Excalibur Prime’s Armor from 250 to 300.

MODDABLE ‘EXALTED’ WEAPONS!

Warframes with unique Ability-driven (Exalted) Weapons can now be separately Modded in your Arsenal! This includes the ability to customize their appearance too!

If you own any of the following Warframes, their “Exalted” Weapon have been added to your Arsenal:

  • Excalibur/Prime’s Exalted Blade
    • We gave the Blade a partial physical design (hilt) so that you can customize its appearance (Energy color is still determined by Excalibur’s)!

Exalted Weapons work in the following ways:

  • They appear in your Arsenal as an unranked moddable Weapon option once you’ve unlocked the Ability.
  • All Exalted weapons use the Mod classes expected for the class of weapon.
  • Melee Exalted Weapons have their Stance Mod permanently displayed in the modding UI with access to Combos!
  • While Exalted Weapons can be ranked, they do not count towards Mastery Rank (with the exception of Khora’s Venari).
  • Riven Mods are not generated for Exalted Weapons.

Update 22.20 (2018-05-17)

  • Fixed a script error with Excalibur’s Slash Dash.

Update 22.18 (2018-04-20)

  • Removed Excalibur’s 3 second cooldown on Radial Blind.

Update 22.16 (2018-03-15)

  • Fixed Excalibur’s Radial Blind preventing recastable Abilities from being recast while active.

Update 22.9 (2018-01-17)

  • Fixed getting no additional damage from Excalibur's passive when using Excalibur with a sword or rapier Zaw.

Hotfix 22.8.3 (2018-01-11)

  • Boss Reward Location Changes:
    • In an effort to balance the acquisition of Warframes, we’ve shifted some boss drop locations:
      • Excalibur from Pluto to Mars - meaning Lieutenant Lech Kril now possess Excalibur parts

Update 22.2 (2017-11-01)

  • Fixed a script error when casting Excalibur’s Exalted Blade ability.

Update 22.0 (2017-10-12)

  • Toned down the smoke FX of Excalibur’s Radial Blind.

Hotfix 21.1.1 (2017-07-20)

  • Fixed a crash that would occur when activating Excalibur’s Exalted Blade (and other similar abilities) then entering the Arsenal and going to the Melee weapon upgrades screen in Captura and the Simulacrum.

Update 21.1 (2017-07-19)

  • Fixed Excalibur getting stuck in Slash Dash (and thus being invulnerable) if it was cast with no targets and the player took damage right after casting.

Hotfix 21.0.8 (2017-07-13)

  • Fixed an issue where Clients downed while using Excalibur’s Exalted Blade would be unable to switch weapons when revived.

Hotfix 21.0.7 (2017-07-13)

  • Fixed casting and deactivating Excalibur’s Exalted Blade while in Dual-Wield mode resulting in the UI stating the name of your Pistol and ability used.

Hotfix 21.0.4 (2017-07-05)

  • Fixed the Berserker Mod not applying to Excalibur’s Exalted Blade and its waves.

Update 21.0 (2017-06-29)

  • Slightly tweaked Excalibur's Noble stance to have better trigger placement with his fingers.

Update 20.7 (2017-06-07)

Update 20.0 (2017-03-24)

  • Lowered the brightness on Excalibur's Blind cast and Drone Explosion deaths to avoid excessive bloom.

Update 19.10 (2017-02-09)

  • Fixed Excalibur and Limbo having a duplicate skin to equip.

Update 19.9 (2017-02-01)

  • Fixed using Excalibur's Exalted Blade during a ‘Weapon Only’ Sortie resulting in "Power In Use" when casting any ability for the remainder of the mission.

Update 19.2 (2016-12-01)

  • Excalibur’s Radial Blind is now affected by casting speed mods.

Update 19.0 (2016-11-11)

Hotfix: The Silver Grove 2 (2016-08-22)

  • Fixed friendly Excalibur Specters affecting you with their Radial Blind ability.

Hotfix: Specters of the Rail 0.12 (2016-07-20)

  • Fixed a crash when casting Exalted Blade while you have an active Glaive thrown out.

Update 18.13 (2016-05-27)

  • Exalted Blade Changes:
    • Exalted Blade's damage now diminish according to distance travelled and enemies punctured.
    • Exalted Blade’s built-in Radial Blind on spin will now cost ½ the Energy of a regular Radial Blind
  • Fixed being able to use Exalted Blade endlessly without Energy consumption.

Hotfix 18.10.4 (2016-05-02)

  • Increased the resolution and slightly altered the tinting of Excalibur Prime.

Update 18.10 (2016-04-29)

  • Added PBR Upgrades on Excalibur Prime.

Update 18.7 (2016-03-30)

  • Fixed badge placements on Excalibur.

Update 18.5 (2016-03-04)

  • Radial Blind and Radial Javelin will no longer stagger boss-type enemies.
  • Fixed Excalibur not properly earning Focus when using Exalted Blade.

Hotfix 18.4.7 (2016-02-04)

  • Fixed Radial Blind animation improperly looping if interrupted by a knockdown, execution, Slash Dash, or Radial Javelin.

Hotfix 18.4.1 (2016-01-25)

  • Fixed an error with Radial Blind ability where its effectiveness against eligible bosses was not diminished with each consecutive use.

Update 18.4 (2016-01-22)

  • Fixed a visual FX issue that would occur with Radial Javelin when used at max speed.

Hotfix 18.3.1 (2016-01-14)

  • Fixed Excalibur's passive not properly applying to Rapier weapons.

Hotfix 18.2.4 (2016-01-08)

  • Fixed a memory leak that would occur with Radial Javelin's projectile FX.

Update 18.2 (2016-01-05)

  • Fixed an error preventing players from using their weapons or abilities after using Exalted Blade.
  • Fixed an error that would prevent Clients from being able to use their powers if meleeing while Exalted Blade was ending, or being deactivated due to a Nullifier bubble.

Update 18.0 (2015-12-03)

  • Excalibur is now purchasable through Teshin's Conclave Offerings at the Typhoon rank.
  • Fixed players being able to cast Radial Blind continuously while firing a weapon.

Update 17.5 (2015-10-01)

  • Fixed Excalibur not receiving credit for kills from Exalted Blade.

Update 17.2 (2015-08-19)

  • Reduced camera shake FX when using Excalibur’s Exalted Blade.

Update 17.0 (2015-07-31)

  • Energy effects from elemental Mods will no longer display on Exalted Blade.
  • Fixed Radial Blind animation repeating if its activation is interrupted by a knockdown, or the use of another Ability Power.
  • Fixed Exalted Blade’s energy waves not being stopped by Corpus Nullifier shields.
  • Fixed Exalted Blade improperly taking on stances from other equipped melee weapons and vice versa.

Hotfix 16.11.5 (2015-07-15)

  • Fixed instances of Radial Blind animation repeating if players are interrupted by knockdowns or when using Slash Dash or Radial Javelin while casting.
  • Fixed players receiving a ‘power in use’ message when casting Exalted Blade while switching to a melee weapon.
  • Fixed Exalted Blade not actually showing the weapon in hand if cast while switching to a melee weapon.

Update 16.10 (2015-06-25)

  • Fixed channeling when using Exalted Blade’s melee or projectile attacks not consuming additional energy.
  • Fixed Exalted Blade not properly gaining Excalibur’s passive upgrades with the proper melee weapon equipped.
  • Fixed Slash Dash causing the player to dash through Nullifier bubbles.

Hotfix 16.9.4 (2015-06-22)

  • Fixed the Proto Glaive skin causing Exalted Blade to not appear properly in Excalibur’s hand.

Hotfix 16.9.2.1 (2015-06-19)

  • Fixed Exalted Blade copying melee Stance Mods.
  • Fixed an issue causing Exalted Blade to not properly release energy waves.

Hotfix 16.9.2 (2015-06-19)

  • Fixed Exalted Blade’s melee attacks always counting as though it were channeled.

Hotfix 16.9.1 (2015-06-17)

  • Fixed Exalted Blade not inheriting any melee mods.

Update 16.9 (2015-06-17)

Excalibur Rework
  • First Ability: Slash Dash: Slash Dash will now target enemies within a conal distance from Excalibur, targeting all enemies within the range of cast. Enemies hit by Slash Dash will count towards the player’s melee combo counter.
  • Third Ability: Super Jump has been removed from Excalibur’s Abilities.
  • Third Ability: Radial Javelin is now Excalibur’s third Ability and costs 75 Energy to activate.
  • Fourth Ability: New Ability: Exalted Blade: Excalibur summons a sword of pure light and immense power.
  • Stat changes: Excalibur Armor: Excalibur’s base has been increased to 225 and to 250 for Excalibur Prime.
  • Excalibur’s Abilities have all been given a visual overhaul in line with his new Exalted Blade ability.
  • Fixed a crash that would occur when joining a Mission through your Friends List as Excalibur Prime.

Hotfix 16.3.3 (2015-04-13)

Hotfix 16.3.1.2 (2015-04-10)

  • Fixed issue that caused Excalibur’s Radial Javelin to not kill enemies.

Hotfix 16.3.1 (2015-04-10)

  • Fixed a game freeze that could occur when using Radial Javelin on ragdolled enemies.

Update 16.2 (2015-04-01)

  • Fixed enemies becoming immune to melee attacks when hit with Radial Javelin.

Hotfix 16.1.4 (2015-03-27)

  • Fixed animation timing for Radial Javelin when used with cast speed Mods.

Hotfix 16.1.2 (2015-03-25)

  • Radial Javelin will now double check that enemies are within range before launching.

Hotfix 16.0.4 (2015-03-23)

  • Removed dead animation time at the end of Radial Javelin and Radial Blind casting animations.

Update 16.0 (2015-03-19)

  • Excalibur has been given a visual update via PBR!

Update 15.13 (2015-02-05)

  • Increased damage bonus to Furious Javelin Mod.

Update 15.9 (2015-01-08)

  • Added Melee Combo Counter to Excalibur’s Slash Dash.
  • Fixed Radial Javelin doing 2x damage when cast by Client.

Update 15.6 (2014-12-11)

Hotfix 15.5.6 (2014-12-02)

  • Fixed Radial Javelin not stunning enemies who survive the attack.

Hotfix 15.5.3 (2014-11-28)

  • Fixed an issue in Hive Infestation that caused Radial Javelin to cease functioning.

Update 15.2 (2014-11-13)

  • Radial Javelin will now check for line of sight when targeting enemies.

Update 15.0 (2014-10-24)

  • Augment: Added Excalibur (7)FuriousJavelin for Excalibur (8)RadialJavelin
  • Super Jump: Super Jump will now add invisibility to Excalibur while in air. Additionally, Super Jump will cause a small radial stun to all enemies around Excalibur when performed, similar to the way Ash’s Smoke Screen works.
  • Radial Blind: No longer able to affect enemies in rooms separated by walls. To encourage and facilitate different gameplay styles (like stealth), enemies aware of Excalibur within a few seconds, or enemies that Excalibur can see, will also be affected.
  • Radial Javelin: All enemies within radius of this ability will now be hit with a javelin. Instead of having this ability radiate out from Excalibur, javelins will now spawn directly around opponents. Javelins will optimize to find a point on each enemy that is safe to be hit, bypassing enemies that may be holding shields or otherwise in cover. There is also no longer a target maximum for this ultimate, meaning anyone in the radius will be an eligible target. Additionally, if the javelin does not kill the enemy, each target that survives will be put into stun for a brief period of time.

Update 14.0 (2014-07-18)

  • Excalibur now make up one of the starter Warframe options.

Update 13.5 (2014-05-28)

  • Prime: Tweaked the Excalibur Prime Channeling visual effects.

Hotfix 13.4.1 (2014-05-23)

  • Prime: Updated the material and tint on the Excalibur Prime.

Hotfix 13.0.3 (2014-04-10)

  • Prime: Improved the visuals on the Excalibur Prime Channeling effect.

Update 13.0 (2014-04-09)

  • Tweaked the cast sounds of Excalibur.

Update 11.2 (2013-12-04)

  • Armor increased from 50 to 65.

Update 9.8 (2013-09-03)

  • Added cooldown to Radial Blind to avoid exploits.

Update 9.6 (2013-08-16)

  • Radial Blind now uses Energy Colours.

Update 8.1 (2013-06-07)

  • Fixed arm fins on clipping through the arm when using iron sights.

Update 6.5 (2013-02-22)

  • Radial Javelin plus Nyx's Absorb no longer kills nearby Clients.

Update 5.3 (2013-01-10)

  • Warframe Blueprints for Excalibur added.

Update 5.0 (2012-12-18)

  • Introduced Excalibur Prime.

Vanilla (2012-10-25)

  • Introduced.
Excalibur (2024)
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